Chaos Rising Pull Rates
The rarest hit in Chaos Rising, Mega Hyper Rare, shows up 1 in 1,000 packs. Odds come from TCGplayer Authentication Center, based on more than 8,500 opened packs.
Chaos Rising pull rates by rarity
| Rarity | Chance per pack | About 1 in | Per 36-pack box | Packs for a 90% chance |
|---|---|---|---|---|
| Double Rare | 20.3% | 4.9 packs | 7.3 | 11 |
| Ultra Rare | 8.29% | 12 packs | 3.0 | 27 |
| Illustration Rare | 10.66% | 9.4 packs | 3.8 | 21 |
| Special Illustration Rare | 1.21% | 83 packs | 0.4 | 190 |
| Mega Hyper Rare | 0.1% | 1,000 packs | 0.0 | 2302 |
Source: TCGplayer Authentication Center, Pokémon TCG: Chaos Rising Pull Rates, 2026-06-04.
Chances are per pack, for any card of that rarity. A box holds 36 packs. The 90% column is how many packs you open to have a 9 in 10 chance of at least one.
Is Chaos Rising going up or down?
| 7 days | 30 days | 90 days | Now | |
|---|---|---|---|---|
| Chaos Rising value | down 3.6% | down 14.0% | down 12.1% | Falling |
Rising or falling means more than 3% up or down over 30 days; anything closer is flat. The set value adds up each card's market price; its 90 days also count sealed products.
What the numbers show
The set came out 5 months ago.
Over the last 90 days the set value went down 12%.
Not financial advice. Past prices don't predict future prices.
Questions about Chaos Rising
How many packs does it take to pull a Mega Hyper Rare in Chaos Rising?
About 1,000 packs on average (0.1% per pack). To have a 90% chance of at least one, open about 2,302 packs.
What are the Chaos Rising pull rates?
Chance per pack: Double Rare 20.3% (about 1 in 5), Ultra Rare 8.29% (about 1 in 12), Illustration Rare 10.66% (about 1 in 9), Special Illustration Rare 1.21% (about 1 in 83), Mega Hyper Rare 0.1% (about 1 in 1,000). Source: TCGplayer Authentication Center.
How many hits are in a Chaos Rising booster box?
A 36-pack box holds about 14.6 hits on average, counting every rarity in the table above.