Chaos Rising Pull Rates

The rarest hit in Chaos Rising, Mega Hyper Rare, shows up 1 in 1,000 packs. Odds come from TCGplayer Authentication Center, based on more than 8,500 opened packs.

Chaos Rising pull rates by rarity

RarityChance per packAbout 1 inPer 36-pack boxPacks for a 90% chance
Double Rare20.3%4.9 packs7.311
Ultra Rare8.29%12 packs3.027
Illustration Rare10.66%9.4 packs3.821
Special Illustration Rare1.21%83 packs0.4190
Mega Hyper Rare0.1%1,000 packs0.02302

Source: TCGplayer Authentication Center, Pokémon TCG: Chaos Rising Pull Rates, 2026-06-04.

Chances are per pack, for any card of that rarity. A box holds 36 packs. The 90% column is how many packs you open to have a 9 in 10 chance of at least one.

Is Chaos Rising going up or down?

7 days30 days90 daysNow
Chaos Rising valuedown 3.6%down 14.0%down 12.1%Falling

Rising or falling means more than 3% up or down over 30 days; anything closer is flat. The set value adds up each card's market price; its 90 days also count sealed products.

What the numbers show

The set came out 5 months ago.

Over the last 90 days the set value went down 12%.

Not financial advice. Past prices don't predict future prices.

Questions about Chaos Rising

How many packs does it take to pull a Mega Hyper Rare in Chaos Rising?

About 1,000 packs on average (0.1% per pack). To have a 90% chance of at least one, open about 2,302 packs.

What are the Chaos Rising pull rates?

Chance per pack: Double Rare 20.3% (about 1 in 5), Ultra Rare 8.29% (about 1 in 12), Illustration Rare 10.66% (about 1 in 9), Special Illustration Rare 1.21% (about 1 in 83), Mega Hyper Rare 0.1% (about 1 in 1,000). Source: TCGplayer Authentication Center.

How many hits are in a Chaos Rising booster box?

A 36-pack box holds about 14.6 hits on average, counting every rarity in the table above.